Posted 20 hours ago

USAopoly | Hues and Cues | Guessing Board Game | Ages 8+ | 3-10 Players | 30 Minutes Playing Time

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It really needs playing in daylight or with a daylight light bulb, we played it twice over Christmas, both times with normal electric light and it is quite difficult to match the colours. Dicebreaker is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited.

Some rounds we’ve all hit really close to the chosen color and other times we’ve been super spread out all over the board. The flaw is that the shades of colour are all so close together that every playthrough you will get at least one person saying "lime", "lemon", "strawberry". The one area where we’ve deviated from the game rules is having all players draw cards at the outset. The players guessing will then take one of their pawns and place it on top of a color on the board they think best represents “Beach. However, some of the cards have a selection of colors that makes the game very difficult to play because despite having 4 colors to choose from, all of them are very similar and give the player who gives the cues a tough time.

We really like that the scoring frame has numbers printed on the edges so you can easily remember how many points you get for being inside vs adjacent outside the walls. Playing to 50 points could become excessive, especially if you are the kind of player who talks a lot during board games.

Hopefully our experience with the game, and this review, will help you judge if Hues and Cues might be a game your family and friends would enjoy playing. The best part about Hues and Cues is that it can accommodate a large number of players — up to ten in fact. We have yet to play with players who are colorblind, so we don’t know what they’ll think of the game.

Hues and Cues was designed by Scott Brady, the creator of another upcoming board game Chicken ‘n’ Waffles - in which players must exchange their cards with those in the middle of the table and decide when to shout “Chicken! The active player needs to get the other players to guess the colours on the board closest to the coordinates shown on the card. With every game using a different color set, you might have to set your preferences on a game-by-game basis, but that's okay. But when I found it on the board and saw the huge variety of hues around it, my mind started scrambling for how my cue would be interpreted. Now players will take their second pawn and place it on the board where they think Sea Foam is best represented.

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