Stop n Grow Stops Nail Biting Deterrent 7.5ml, Pack of 1

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Stop n Grow Stops Nail Biting Deterrent 7.5ml, Pack of 1

Stop n Grow Stops Nail Biting Deterrent 7.5ml, Pack of 1

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Spelling out “CHEAT” followed by “NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE” would cut to a shot of the Ice Key still spinning in Wozza’s Cave, its ‘window’ effectively smashed open to allow players to collect it when returning to Freezeezy Peak. Sliding down the coconut tree, Mumbo would reveal the name of the sequel, Banjo-Tooie and begin to show Banjo, and by extension the player, his collection of moving photographs: It’s assumed therefore, that players would have originally ventured into Chunky’s area after destroying the first glazed wall, only to arrive at a second impassable wall where a secret item could be glimpsed in a chamber just beyond. Unable to collect this item, players would have drawn inevitable comparisons to the Ice Key from Freezeezy Peak in Banjo-Kazooie. It also seemed odd that the pillar didn’t feature an object on ‘display’, as one might expect in a Museum.

It’s unknown if this golden statue/trophy was meant to be collected, or spoken to as an NPC, but it would suggest that the Monkeyport solution given in the realized version of Donkey Kong 64 wasn’t the intended method of arriving in this room. It’s far more likely that the object would have remained tauntingly out of reach – just like the Ice Key – requiring players seeking to collect it to use Stop ‘N’ Swop to find their way inside. Given that the Crystal Caves chamber and the Creepy Castle pillar were the only two redacted maps in the entire German Donkey Kong 64 strategy guide, it stands to reason that the removal of Stop ‘N’ Swop lead to both areas losing their intended purpose, with the Ice Key and the Donkey Kong Statue remaining forever uncollected. Complicating matters was the fact that only three of the six Eggs had their own secret locations, leaving many to speculate that the Blue, Pink and Cyan Eggs were ‘real’, and the others that had managed to appear in familiar locations were ‘fake’. While Silo 8 and Silo 9 may have existed as placeholders, the Ridiculously Secret Area 1, (shortened to RSA for convenience by the community) was far too alluring to allow the same designation, and for many, the thought of it acting as the principal area to exchange the Mystery Eggs and Key became the obvious conclusion. Given Banjo-Tooie‘s size and scope, initial efforts to explore the games code proved to be quite an undertaking, and development on this front began as a slow process. It wasn’t long however, that these fledgling efforts would lead to some of the most promising discoveries and speculation towards Stop ’N’ Swop’s intended application.

More clues you might be interested in

It was discovered that using a cheat device with a ‘levitation’ code would allow players to enter Wozza’s Cave and float high above the wall that kept them from the Ice Key – once a desired height were reached, the players would need only move forward a few feet and then return to the ground, where they now found themselves on the other side of the wall. One final moving photograph would conclude the showing, this time taking place in the desert world of Gobi’s Valley where a previously solid door that had been cut into a cliff-edge had been removed, allowing Banjo to pass through into a lengthy hallway just beyond. At its end, a sarcophagus would serve as the final resting place for the Blue Mystery Egg, which the duo could reveal by slamming onto a switch in front of it, causing the lid to rise open… A police officer has powers to stop and search you if they have ‘reasonable grounds’ to suspect you’re carrying: A: Heh… heh… heh… keep on guessing… ho… ho… ho… all will be revealed… hee… hee… heee… Sorry about that, the simple answer is yes. You can only be stopped and searched without reasonable grounds if it has been approved by a senior police officer. This can happen if it is suspected that:

In the same level, players could acquire the Green Mystery Egg found above Loggo the Toilet by spelling out “CHEAT AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM”. Doing so would cause the Green Egg to appear, as well as permanently causing the Stop ’N’ Swop celebratory theme to play in place of the standard interior theme. Before this could be done however, Mumbo swapped out the photographs and presented his second offering – the view of Freezeezy Peak and laterally Wozza’s Cave sending a wave of new-found understanding with players that had encountered the Ice Key before. This time, the alcove ‘window’ in the cave was smashed, allowing the Banjo shown in the photograph to pass through unimpeded and stand in front of the illusive Key.Due to the removal of Stop ‘N’ Swop occurring so late in Donkey Kong 64’s development, the publication of the strategy guide from Nintendo of Europe references the original map for Crystal Caves (left) where an extra chamber can be seen to the north of the room, which the map from Nintendo of America has removed entirely (right). Banjo-Tooie‘s release was met with strong fanfare in 2000 – it had managed to take everything players had loved about the original Banjo title and expanded on it – bigger worlds, badder bosses, more characters – it was all there, and it played brilliantly! However, there was still the matter of how Stop ’N’ Swop would make use of the Ice Key and Secret Eggs all the way from Banjo-Kazooie, and ironically the solution provided managed to raise even more questions about the feature… We’ve never been simultaneously insulted yet so accurately summarized before now, thanks for that, Yellow Jinjo.

Note that the answer takes care to specify that the cave is empty… in Banjo-Kazooie specifically. As for the sequel? Well, that’s an answer that will be elaborated in the Initial Reaction to Stop ’N’ Swop section below. The first of the new codes allowed players to venture into a barred off barrel in the cellar of Mad Monster Mansion after spelling out, “CHEAT DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR”. Doing so would remove the bars and lid entirely, allowing players to discover that the barrel tunneled deeper, giving way to a new area harboring a large Cyan Mystery Egg. Curiously, this code would mark the last occurrence of the secret items being hidden away in a new area not seen during gameplay, as the rest would simply ‘appear’ in a familiar setting. When players started their XBLA adventure with a save game from Nuts & Bolts, they would discover that all of the locations that had hidden away the Mystery Eggs and Ice Key were now free to explore on the first pass. Akin to the original title, Banjo and Kazooie only exchanged dialogue for the first two Stop ’N’ Swop Eggs collected, though Banjo-Kazooie XBLA expanded on it, taking efforts to steer players in the right direction towards Banjo-Kazooie: Nuts & Bolts where they could be utilized. This was especially evident in the ending during Mumbo’s photograph showing which stayed largely unaltered from the original, only replacing any mention of Banjo-Tooie with Banjo-Kazooie: Nuts & Bolts. Interestingly however, it would seem that some elements of the connection were utilized in this new manner, as shown in the Rumour Mill’s question about the waterfall containing something in the sequel which would have still been part of the original plan just two months into development.

The title would start players off in Spiral Mountain where the familiar setting gave way to several new areas – mainly a small cave behind the waterfall which could be reached with a Flight Pad not present in the original, and a large wrought-iron grate found above the Flap Flip training area. Provided that players had managed to learn the Grip Grab ability from Mayahem Temple, and the Grenade Egg upgrade found just outside of WitchyWorld, they would be able to find a way around the waterfall enclosure and a way through the grate in Spiral Mountain. Interest has also surrounded environments and locations that had been removed during development, but could still be found buried in the games memory – the logic followed that if Stop ’N’ Swop had its own designated location to share the Mystery Eggs and Ice Key between both titles, it would make sense that this area would have been removed once the ‘Game Pak’ solution was presented, yet remnants of the original plan could have remained in the code just waiting to be found.

  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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